During the “How to deliver a memorable library induction” course (see my posts Tips for library induction, my presentation “Find, access and use the Royal Marsden”) I observed my colleagues inductions and presentations.
Some used some very vivid images in order to engage people (see dual-theory concept).
- A mountain to represent the fact that the library will help you “climbing” through your information need.
- A maze to represent the complexity of a literature search process and how the library can help guiding through it.
- A picture of the Parthenon to represent the OpenAthens account (genius!)
What I really liked was the use of a game during the library induction. Basically the librarian had 3 minutes to explain why students should use the library, which facilities are available and she was also able to describe the library team. That sounds pretty boring, however she introduced a clever game element: she asked us to identify 3 lies in her presentation.
This is extremely powerful because we were forced to actively listening to what she was saying. For example one of the lie was the fact the one member of the library team is happy to write dissertations for students. Obviously that was not right but she was able to explain how the library can actually support students during the dissertation time. How clever!
Another librarian showed a set of cards that can be used to interact with people during inductions. These cards have on a side some questions and on the other side a classic library card catalogue image. I really liked the detail!
Some used lovely images of their libraries to introduce services and spaces. In this the audience was able to “visit” the library and imagine to have a tour of it.
Such good ideas! I will use them for sure!